FIGHTWARE – The Ultimate Gaming System–Part 1

what is FIGHTWARE

FIGHTWARE is an idea that can create the ultimate gaming experience in emulation. It combines the love of retro gaming with the computing power of today to allow the player to replicate the gaming experience of conventional consoles in a all-in-one tight, cute little package.

Basically it’s a computer. Just like all modern consoles, it will consist of a motherboard, hard drive disk, controllers, etc. But the beauty of FIGHTWARE is to strive to feel exactly like you are playing on the actual console with real controllers rather than on a computer keyboard. With today’s technology in emulation, anything is possible.

why “FIGHTWARE”

A name is just a name. Actually, my original name for this console was “Agent Orange”. I just thought it was a sweet ass name. Could call it AO for short. But after some serious thinking, and realizing that it might upset some people, I decided on FIGHTWARE. It has a better ring to it than AO does. When you ask someone what they’re doing  they would say something like “I’m playing Xbox” or “I’m playing Playstation”. I’m playing “Agent Orange” doesn’t really sound good. I’m playing FIGHTWARE sounds way better. Then again it might just be me. I can go either way.

is FIGHTWARE legal?

Short answer, No. According to the law of copyright, you are allowed to have one soft copy (in this case a rom) if you own the hard copy that you’ve legally paid for. This is an old law and more often then not, this is also against the law. The main purpose of FIGHTWARE is to play through emulation, but there can be so much more you can do with the system which will be outlined in later installments. So no, it’s not legal. With that in mind, let’s continue shall we?

origins

FIGHTWARE was created out of my lonely days of trying to mod my original X-Box console. The idea that I could put emulators and roms on the system and play them without having to blow into cartridge slots, wiping smuggie discs on my white tee, or placing a Coke can on top of the console to play got my heart pumping. A modded X-Box. It was heaven to a retro gamer like me.

But… talk about a pain in the ass to get working. You need the correct game to load the installer, a Memory Card with the files on it. Just getting the files over to the memory card was a pain. Or you could get an Action Replay which is fine, back then, but now finding one is almost impossible. Most people at game stores have no idea that an Action Replay was made for the original Xbox. Then I get those dumb looks and crazy questions of “Why? Original Xbox? Just buy a 360.” I don’t want a 360. I want to mod my Xbox. Back off nerd so lame that even I wouldn’t talk to you on the street!

And updating the system or adding anything new was a pain as well. You had to connect a patch network cable to your computer, run a certain kind of FTP software because NO OTHER FTP PROGRAM WOULD WORK CORRECTLY!!! make sure that HDD was “unlocked” and that the system defaults were set to even be able to connect to your computer. Pain in the ass!

So you might be thinking “Well, I mean yeah it’s a pain, but it’s got to be easier than creating your own custom console.” And to that, I would say you are correct. At least in part. The hardest part of this whole idea of FIGHTWARE is the beginning stages. Getting everything together, connecting hardware, making sure everything works correctly. But after that’s all good, it’s a simple plug and play concept for everything else. And you will be much happier to use an original NES controller to play those roms rather than the bulky X-Box controller. Even the S version doesn’t feel well to the hands. Plus you wouldn’t be restricted to out-dated hardware to make things happen. Still with me?

The next installment for FIGHTWARE will be about the hardware.