3 hours into Chrono Trigger for the Super NES, I’m glad I waited to play through this game. As a child, I use to watch my brother play it marveling at the brilliant pixel art and musical score. But now that I’m older, I feel like I’m getting more out of my gaming experience than I would have as a child. My experience shows that Square has done more work into the character development than is let on initial.
During the Millennial Fair, you clash with Marle whom, later, you discover is actually a princess of the kingdom you hail from, the Guardian Kingdom. Better known as Princess Nadia, she continues to be referred to as Marle even after this new information. Granted, you have the ability to change her name upon first meeting, but this namesake stays. As a character, Marle renounces her royalty. Even her given name. This small piece of character development gives Marle hope for an adventure to become something more than she is and is able to act out only by coming in contact with Crono.
Another noteworthy break into character comes when Crono, Marle, and Lucca pass through a gateway into the future. Upon entering the Proto Dome, you come across a decommissioned robot. Lucca, being the engineer that she is, places the right circuits and wires to bring him back online. During so, Marle makes the comment about the robot possibly attacking them. Yet Lucca reassures her that it’s the people who created him make him evil, not the robot itself. Later, Robo is confronted with other robots he considers friends and they reject him stating he has brought them shame. Robots feel shame? You immediately feel tied to Robo. He walks an alternate path of Marle yet with the same end result.