Category Archives: The Time For Indie Games Is Now

For Dummies – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“For Dummies”

How can good controls dictate the progression into your indie game?

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Duration:

17 minutes and 10 seconds

Resources:

Giant Bombcast 12/8/2015 [Giant Bomb]

Your Brain Sucks at Video Games [Anthony Carboni]

Top ten worst video game controls [Cinemassacre]

Game review: Bad controls and one hilarious bug make Mad Max a mediocre game [South China Morning Post]

Games work “neurological magic,” says QWOP creator [Ars Technica]

Octodad: Dadliest Catch review: Eight arms, all thumbs [Engadget]

Music contributors:

Dan Borzone [SoundCloud]

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How will you focus the controls of your indie game for success?

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Network Effect – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“Network Effect”

How does relying on other technologies affect the life of your indie game?

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<NOTE> For some reason I stated that the Sega Dreamcast came with a 16K modem packed in. It was a 56K modem. Note even sure if there was such a thing as a 16K modem. I apologize for the error. </NOTE>

Duration:

20 minutes and 47 seconds

Resources:

Sly Dog Studios

Network Effect [Investopedia]

The Complete History of Social Media: Then and Now [Small Business Trends]

Sony Confirms PS2 Online Plans [The Register]

The Ups and Downs of Doing Online Multiplayer as an Indie [Gamasutra]

B-Side: The Henry Lowood Interview [A Life Well Wasted]

Giant Bombcast 1/12/2016 [Giant Bomb]

My Secret Gaming Shame: I Paid Full Price for Steel Battalion [Game Critics]

Music contributors:

Dan Borzone [SoundCloud]

Feeds:

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How has your indie game been affected by other technologies?

Leave your thoughts in the comments below and if you like what you heard please subscribe.

Turn by Turn Navigation – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“Turn by Turn Navigation”

What does success look like in indie development?

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Duration:

15 minutes and 46 seconds

Resources:

Why Five Nights at Freddy’s Is So Popular [Kotaku]

The Cathedral [RadioLab]

Chipper & Sons Lumber Co [Wikia]

IGM interviews – Scott Cawthon [Indie Gaming Magazine]

8-bit wonder: why you should care about Fez [VG 24/7]

Going Indie: Fez Creator Phil Fish’s Moment Of Clarity [Kotaku]

Fez 2 canceled, Phil Fish confirms [Polygon]

‘That Dragon, Cancer’: Q&A With Developer Ryan Green [Voice of America]

A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever [Wired]

Indie Game: the Movie [Film]

Music contributors:

Dan Borzone [SoundCloud]

Feeds:

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What does indie development success look like to you?

Leave your thoughts in the comments below and if you like what you heard please subscribe.

Going Down? – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“Going Down?”

How your elevator pitch and game’s title mean more than you’d think.

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Duration:

14 minutes and 12 seconds

Resources:

How to Make Your Pitch Resonate [Gamasutra]

This is what they mean by an elevator pitch [Virgin]

Where Does the Elevator Pitch Come From? [WestFall]

How to name a video game in 5 steps [Gamasutra]

Music contributors:

Dan Borzone [SoundCloud]

Feeds:

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How does the title and pitch effect your game?

Leave your thoughts in the comments below and if you like what you heard please subscribe.

IKEA – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“IKEA”

What tutorial techniques are you using and why aren’t you using all of them?

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Duration:

15 minutes 16 seconds

Resources:

How to Create Immersive Game Intros [Gamasutra]

Super Mario Bros: Level 1-1 – How Super Mario Mastered Level Design [Design Club]

Mega Man Classic vs. Mega Man X [Sequelitis]

System Shock 2 Game play [YouTube]

IKEA [Wikipedia]

Music Contributors:

Dan Borzone [Soundcloud]

Feeds:

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iTunes

Stitcher

How do tutorials and cut scenes affect your game play?

Leave your thoughts in the comments below and if you like what you heard please subscribe.