The Time For Indie Games Is Now

For Dummies – The Time For Indie Games Is Now
For Dummies – The Time For Indie Games Is Now

“For Dummies” How can good controls dictate the progression into your indie game? Download and Listen NOW Duration: 17 minutes and 10 seconds Resources: Giant Bombcast 12/8/2015 [Giant Bomb] Your Brain Sucks at Video Games [Anthony Carboni] Top ten worst video game controls [Cinemassacre] Game review: Bad controls and one hilarious bug make Mad Max a mediocre…

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Network Effect – The Time For Indie Games Is Now
Network Effect – The Time For Indie Games Is Now

“Network Effect” How does relying on other technologies affect the life of your indie game? Download and Listen NOW   <NOTE> For some reason I stated that the Sega Dreamcast came with a 16K modem packed in. It was a 56K modem. Note even sure if there was such a thing as a 16K modem….

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Turn by Turn Navigation – The Time For Indie Games Is Now
Turn by Turn Navigation – The Time For Indie Games Is Now

“Turn by Turn Navigation” What does success look like in indie development? Download and Listen NOW Duration: 15 minutes and 46 seconds Resources: Why Five Nights at Freddy’s Is So Popular [Kotaku] The Cathedral [RadioLab] Chipper & Sons Lumber Co [Wikia] IGM interviews – Scott Cawthon [Indie Gaming Magazine] 8-bit wonder: why you should care about Fez [VG 24/7] Going…

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Going Down? – The Time For Indie Games Is Now
Going Down? – The Time For Indie Games Is Now

“Going Down?” How your elevator pitch and game’s title mean more than you’d think. Download and Listen NOW Duration: 14 minutes and 12 seconds Resources: How to Make Your Pitch Resonate [Gamasutra] This is what they mean by an elevator pitch [Virgin] Where Does the Elevator Pitch Come From? [WestFall] How to name a video game in 5…

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IKEA – The Time For Indie Games Is Now
IKEA – The Time For Indie Games Is Now

“IKEA” What tutorial techniques are you using and why aren’t you using all of them? Download and Listen NOW Duration: 15 minutes 16 seconds Resources: How to Create Immersive Game Intros [Gamasutra] Super Mario Bros: Level 1-1 – How Super Mario Mastered Level Design [Design Club] Mega Man Classic vs. Mega Man X [Sequelitis] System Shock…

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