Licensed video games. Just think about that for a second. Licensed video games. For most of us, a cold chill from scenes of Beetlejuice, Back to the Future and Friday the 13th that haunted as children and for some, still today, creeps down our spines.
There are a few of those titles that still hold supreme though: Batman, Gremlins 2, Teenage Mutant Ninja Turtles 2. Plus I’m happy to say that licensed games have really taken a big leap forward in terms of quality, gameplay and sadly, basic game mechanics. Something us retro gamers were not privy to that in the olden days.
These licensed games weren’t subjected just to movies and cartoons. In an era where anything was possible, we saw video games based on girl’s dolls, books and even toys. Tiny toys, especially tiny toys that could fit in your pocket. Toys of a haunting, evil nature that graced many silver screens in force of horror, terror and downright awesomeness. This is where our story begins.
Toys for kids during the late 1980’s and the early 1990’s were all about small moving parts. You’d be crazy to find such a toy now that was rated for kids 12 and up due to something they call a “choking hazard”. Back then, small was in. Hard, possibly metal, tiny toys were what you wanted. The smaller, the better they’d say. One particular franchise that saw that light started from two former executives from Mattel that created a line of miniatures based on monsters and legendary creatures from religion, mythology and popular science fiction. This is Monster in my Pocket.
Developed by Komani, Monster in my Pocket was released on the Nintendo Entertainment System in 1990. Basing its storyline primarily on the comic book series (I guess you can’t have much of a story with just toys), you are thrown into the world that is Monster in my Pocket. And it’s a world that you are familiar with. A world where your platforms and environments are your kitchen, your coffee table and your backyard. Places where these little guys had been in my house. Hoping from couch to couch. Attacking enemies from the stove to the countertops. I didn’t have much of an imagination growing up to create elaborate backdrops and scenery. Just a couple of books and a dream.
It’s a beat-em-up. Every one loves beat-em-ups. It’s not the best. You have two characters to pick from (provided you are playing a single player game): the vampire and the monster. Or basically Dracula and Frankenstein’s Monster. See? They didn’t have much of an imagination either. Both characters play the same; no different movesets or characteristics. Most of the enemies repeat over and over again. There are some interesting stages like going down into the sewers or fighting a boss in the freezer. Good stuff there.
Here’s why Monster in my Pocket is a great game. It’s a childhood dream come to life. It doesn’t make itself out to be something it’s not. It’s not trying to be groundbreaking or have some crazy overarching story that only a psychologist would understand. You’re playing with your toys around the house. Just like you did when you were a kid. The graphics are fine. You can make out everything with a decent amount of detail. And you get to experience something that we all seem to miss out on as adults: playing with toys around the house.
Go ahead and try. No one is watching. I won’t say anything.