The Time for Indie Games is Now

Eric Hunter remembers the first time he played an “indie” game, though he didn’t necessarily realize it at the time.

“I still remember the days of telling people about, what was at the time, super small games like Blood or Chip’s Challenge,” Hunter recalled. “I remember reading the credits for games like them and there was only five names. Five names! How do five people make a game?!”

#147 – Gooey’s Got It

Alright! The Jig’s up. Last year, we conquered 1 More Castle and imposed our communist will. So we thought we’d return the favor. To be blunt, I think we all miss the 1 More Podcastle anyway. This is probably why this episode was the greatest thing and, at the same time, very emotional for a lot of people. But April’s Fools is to be celebrated so let’s not dwell on the past too much and appreciate what it brought to all of us!

For Dummies – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“For Dummies”

How can good controls dictate the progression into your indie game?

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Duration:

17 minutes and 10 seconds

Resources:

Giant Bombcast 12/8/2015 [Giant Bomb]

Your Brain Sucks at Video Games [Anthony Carboni]

Top ten worst video game controls [Cinemassacre]

Game review: Bad controls and one hilarious bug make Mad Max a mediocre game [South China Morning Post]

Games work “neurological magic,” says QWOP creator [Ars Technica]

Octodad: Dadliest Catch review: Eight arms, all thumbs [Engadget]

Music contributors:

Dan Borzone [SoundCloud]

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How will you focus the controls of your indie game for success?

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Network Effect – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“Network Effect”

How does relying on other technologies affect the life of your indie game?

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<NOTE> For some reason I stated that the Sega Dreamcast came with a 16K modem packed in. It was a 56K modem. Note even sure if there was such a thing as a 16K modem. I apologize for the error. </NOTE>

Duration:

20 minutes and 47 seconds

Resources:

Sly Dog Studios

Network Effect [Investopedia]

The Complete History of Social Media: Then and Now [Small Business Trends]

Sony Confirms PS2 Online Plans [The Register]

The Ups and Downs of Doing Online Multiplayer as an Indie [Gamasutra]

B-Side: The Henry Lowood Interview [A Life Well Wasted]

Giant Bombcast 1/12/2016 [Giant Bomb]

My Secret Gaming Shame: I Paid Full Price for Steel Battalion [Game Critics]

Music contributors:

Dan Borzone [SoundCloud]

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How has your indie game been affected by other technologies?

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Turn by Turn Navigation – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“Turn by Turn Navigation”

What does success look like in indie development?

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Duration:

15 minutes and 46 seconds

Resources:

Why Five Nights at Freddy’s Is So Popular [Kotaku]

The Cathedral [RadioLab]

Chipper & Sons Lumber Co [Wikia]

IGM interviews – Scott Cawthon [Indie Gaming Magazine]

8-bit wonder: why you should care about Fez [VG 24/7]

Going Indie: Fez Creator Phil Fish’s Moment Of Clarity [Kotaku]

Fez 2 canceled, Phil Fish confirms [Polygon]

‘That Dragon, Cancer’: Q&A With Developer Ryan Green [Voice of America]

A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever [Wired]

Indie Game: the Movie [Film]

Music contributors:

Dan Borzone [SoundCloud]

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What does indie development success look like to you?

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Going Down? – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“Going Down?”

How your elevator pitch and game’s title mean more than you’d think.

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Duration:

14 minutes and 12 seconds

Resources:

How to Make Your Pitch Resonate [Gamasutra]

This is what they mean by an elevator pitch [Virgin]

Where Does the Elevator Pitch Come From? [WestFall]

How to name a video game in 5 steps [Gamasutra]

Music contributors:

Dan Borzone [SoundCloud]

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How does the title and pitch effect your game?

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Skelemania – Freeware Game Review

Skelemania is the embodiment of what is described as a “Metroid” style game. An entire map to uncover piece by piece, discovering new abilities that require you to backtrack to previous areas to unlock new parts of an insanely large map. This is 2D platforming at the height of its popularity and Skelemania has it. Secrets galore, puzzling statements from skittish frogs, and unraveling the story that brought it all together, Skelemania should be on the top of anyone’s playlist.

IKEA – The Time For Indie Games Is Now

Time for Indie Games is Now-title

“IKEA”

What tutorial techniques are you using and why aren’t you using all of them?

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Duration:

15 minutes 16 seconds

Resources:

How to Create Immersive Game Intros [Gamasutra]

Super Mario Bros: Level 1-1 – How Super Mario Mastered Level Design [Design Club]

Mega Man Classic vs. Mega Man X [Sequelitis]

System Shock 2 Game play [YouTube]

IKEA [Wikipedia]

Music Contributors:

Dan Borzone [Soundcloud]

Feeds:

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How do tutorials and cut scenes affect your game play?

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